Sequent (MUD)
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Sequent was a DikuMUD derivative codebase developed by Raja Kushalnagar ("Duke of Sequent"). It was a text-based online
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
that was an accessible
DikuMUD DikuMUD is a multiplayer text-based role-playing game, which is a type of multi-user domain (MUD). It was written in 1990 and 1991 by Sebastian Hammer, Tom Madsen, Katja Nyboe, Michael Seifert, and Hans Henrik Stærfeldt at DIKU (''Datalogisk In ...
based
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
. It added several new playing areas with shorter text descriptions that was designed to be accessible to users with sensory disabilities. It also supported more players online at the same time by being hosted on a
Sequent In mathematical logic, a sequent is a very general kind of conditional assertion. : A_1,\,\dots,A_m \,\vdash\, B_1,\,\dots,B_n. A sequent may have any number ''m'' of condition formulas ''Ai'' (called " antecedents") and any number ''n'' of asse ...
multi-processor machine at the
University of California, Berkeley The University of California, Berkeley (UC Berkeley, Berkeley, Cal, or California) is a public land-grant research university in Berkeley, California. Established in 1868 as the University of California, it is the state's first land-grant u ...
, and was first started in March 1991.


History

''The Sequent DikuMUD'' enhanced both the codebase and database of the DikuMUD Gamma version. The codebase enhancements increased the number of spells and guilds, plus supporting multiple active zones, chat channels and guilds. It added several new playing areas with shorter text descriptions that was designed to be accessible to users with sensory disabilities. DikuMUD had been a great leveler and allowed people from diverse regions to connect and play together. People with sensory disabilities faced barriers in both social interaction and game playing in these games. DikuMUD were not accessible to people who could not see, but hear. Conversely, they were largely accessible to people who could see but not hear. The primary challenge was that there was too much information to scan through as they played the game. For instance, the average player had to type in commands to juggle regular checks of various properties such as movement, weapons and their range, status and cost, monitoring the text-based map to avoid dangerous or impassable terrain, being aware of and detecting enemy units and friendly units, communicating with others and relaying info, and much more. People with visual disabilities did not find it easy to participate in these games, as they were entirely text-based. The text-based descriptions tended to be very long and verbose, which was difficult for many people with visual or auditory disabilities to process. For players with visual disabilities, it was difficult for them to keep up with the game pace compared with their sighted peers, as the average person listens at around 150 words per minute but is able to read at around 300 words per minute. Players with auditory disabilities were often not fluent in spoken or written English, and have a similar problem in that they are unable to read as fast as their hearing peers. As a result, an avid DikuMUD player who had friends with visual disabilities at University of California at Berkeley, enhanced the DikuMUD codebase and database to make it more accessible to people with visual and aural disabilities. This DikuMUD, called Sequent, improved accessibility in by creating an alternate description in each room that consisted of shorter and more direct descriptions of the world, which reduced the amount of text by about half. Players with visual disabilities could then quickly scan for relevant keywords, and act more quickly. They were able to participate on a more equal footing, compared with their sighted peers, which has been confirmed by subsequent studies. This approach to add an accessibility option to condense text in DikuMUD was an early application of the principle of separating meaning from content. This follows
HTML The HyperText Markup Language or HTML is the standard markup language for documents designed to be displayed in a web browser. It can be assisted by technologies such as Cascading Style Sheets (CSS) and scripting languages such as JavaScri ...
principles, which strive to encode meaning rather than appearance. As long as a page is coded for meaning, it is possible for alternative browsers to present that meaning in ways that are optimized for the abilities of individual users and thus facilitate the use by disabled users. Twenty years after the passage of the
Americans with Disabilities Act The Americans with Disabilities Act of 1990 or ADA () is a civil rights law that prohibits discrimination based on disability. It affords similar protections against discrimination to Americans with disabilities as the Civil Rights Act of 1964 ...
in 1991, nearly all computers and personal devices support screen readers for people with visual disabilities. Players with visual disabilities wanted more functional equivalence with their sighted peers—it was no longer enough to condense information for quick scanning and action. Some newer MUDs such as Materia Magica have adopted a new approach to double the bandwidth, which provides functional equivalence between visually disabled and sighted players by using two screen readers. The first screen reader processes the background scrolling text, while the second reader processes more urgent information in between or over the reading of the background scrolling text. The codebase also included an option to spread client connections among multiple processors on the Sequent multiprocessor system and to run simultaneously on multiple processors on a Sequent server. The database enhancements included several new areas, 50 player levels and 10 administrative levels. Notable MUDs running on the Sequent codebase include Sojourn and its successor,
TorilMUD ''TorilMUD'' is a MUD, a text-based online role-playing game, and is one of the oldest and largest of its kind. Game characteristics ''TorilMUD'' is set in the Forgotten Realms ''Dungeons & Dragons'' campaign setting. (Toril is the name of the ...
.


References

{{D&D topics MUD games Fan fiction Fantasy video games Video games developed in the United States